On October 1, 2025, Microsoft pulled the trigger on one of the boldest moves in Game Pass history: raising the Xbox Game Pass Ultimate price by 50%. That’s right — from $19.99 a month to a steep $29.99. And they’re not shy about telling you why.
Below I’ll walk you through what’s changing, what Microsoft says they’re doing to back this up (spoiler: “adding more value”), how the community’s reacting, and whether this gamble might actually pay off — or backfire. Let’s dive in.
Table of Contents
ToggleThe What, Where & When: Big Moves in the Xbox Game Pass World
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What changed:
Ultimate jumped from $19.99 → $29.99 monthly.
PC Game Pass also saw a hike: from $11.99 → $16.49 each month.
The familiar tiers got rebranded: “Core” became Essential, “Standard” became Premium.
New features and benefits—cloud gaming, day-one releases, extra content—are now part of the justification. -
Where & when:
This rollout is global (or at least broadly so), starting October 1, 2025.
Existing users won’t all see the change instantly — Microsoft is letting the transition happen over time. -
Why now (according to Microsoft):
Because cost pressures are high, the gaming market is intensifying, and the content and infrastructure behind a service like Game Pass are expensive. Microsoft says they’re reinforcing the price bump by bolstering the service itself.
Microsoft’s Pitch: Reinforce With More Value
Let me paraphrase the spiel Microsoft’s putting out (with extra context, because yes — I’m doing my homework):
Dustin Blackwell (Director of Gaming & Platform Communications, Microsoft) admitted that raising prices is never fun for anyone. But, he argues, they’re not just doing it for revenue — they’re trying to reinforce those increases by layering on more substance. The promise is looser bandwidth, bigger libraries, better cloud, more day-one games, and sweeteners like Ubisoft+ Classics and Fortnite Crew integration.
Here’s the breakdown of what they say they’re throwing in:
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More day-one games: Over 75 new releases a year (a 50 percent bump over last year).
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Expanded libraries: Across tiers, you’ll see more titles — old favorites, new indies, and some extra partner content.
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Cloud gaming upgrades: Better resolution, faster priority for top tiers.
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Perks & partner content: Ubisoft+ Classics (retro and premium Ubisoft titles), Fortnite Crew access, in-game benefits via Rewards, that kind of thing.
They’re making the argument that if you look at what you get now vs. before, the $10 jump is offset by the extra goodies. Whether the math works for you is another story.
What Changes for Each Tier (Essential, Premium, Ultimate)
Because not everyone is in Ultimate, here’s a tier-by-tier look:
| Tier | Old Name / Status | New Price & Features | Key Restrictions / Differences |
|---|---|---|---|
| Essential | Core / lowest tier | $9.99/month; includes cloud gaming, online multiplayer, 50+ games, in-game benefits, Rewards earnings | Doesn’t get day-one first-party Xbox games; curated rather than full library |
| Premium | Standard | $14.99/month; gets 200+ titles (console + PC + cloud access), in-game benefits, Rewards up to ~$50 annually | Day-one Xbox titles not included — those still go to Ultimate |
| Ultimate | Top tier | $29.99/month; full suite — 400+ games, 75+ day-one titles, highest cloud streaming priority, Ubisoft+ Classics, Fortnite Crew bonuses | This is the only tier with guaranteed day-one first-party games (excluding some exceptions) |
For PC Game Pass, the price boost is steeper (40% jump), and it gains some of the improved content (like Ubisoft+ Classics), though it doesn’t get all cloud perks.
The Pushback: Why Some Gamers Are Raising Hell
You knew that was coming. Microsoft’s messaging hasn’t landed softly. Here are the biggest complaints:
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“More value” doesn’t equal my value
If you don’t care about Fortnite, Ubisoft’s back catalog, or cloud streaming, the extra stuff feels like fluff. Many feel they’re being forced to subsidize features they’ll never use. -
It’s becoming too expensive to rent games every month
Paying $360 a year (for Ultimate) for a library you don’t own doesn’t sit well for some. The idea of “owning nothing” comes up a lot in reactions. -
Timing & trust issues
Back-to-back price hikes (first on consoles, now on Game Pass) make people question whether Microsoft is listening — or just chasing margins. -
Lack of flexibility
No family or shared plan options, and limited ability to pick-and-choose perks. If they added something you don’t want, you’re stuck paying for it anyway. -
Heavy backlash from longtime fans
In forums, Reddit threads, and comment sections, the sentiment is strong: “We trusted you, Xbox — what’s happening?” Some are threatening cancellations after years of loyalty.

My Take: Can This Work (Or Will It Blow Up)?
I’m going to be blunt: this is a high-risk, high-reward play.
What works for Microsoft:
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Scale + content investment: Microsoft has deep pockets and access to studios. If they keep delivering high-quality day-one games, the value equation may tilt in their favor over time.
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Bundling advantage: For multi-platform or heavy users (cloud + console + PC), consolidating into one ecosystem is compelling.
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Sticky service model: Once you’re in, it’s harder to leave. Library size, saved games, rewards — these all build inertia.
What could break it:
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Alienating loyal fans: If the base defects in enough numbers, the perception damage is huge.
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Overpromise, underdeliver: If “75 day-one games a year” includes weak titles or half the stuff games nobody cares about, people will feel baited.
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Competition catches up: If rivals offer more flexible or cheaper models, Microsoft loses a big edge.
I lean toward this will survive, but not unchanged. Microsoft will need to course-correct. They’ll need to monitor cancelation rates, feedback, and be ready to tweak perks or prices. I wouldn’t be surprised if in 2026 we see flexible add-ons, “a la carte” extras, or limited rollback options.
Advice for You (If You’re Using Game Pass)
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Look closely at how much you actually use the new perks (cloud, Ubisoft+ titles, partner content). If you don’t, maybe drop down a tier.
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Don’t commit long-term until you see how the service performs under this new price.
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Watch for deals or bundling offers — digital retail or seasonal promotions might soften the hit.
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Stay vocal. Microsoft says they’re listening — if enough people push, things can shift.
Final Word
Raising the Xbox Game Pass Ultimate price to $29.99/month is a bold move with big expectations behind it. Microsoft is betting the extra content, tech, and perks will make the higher cost feel justified. The success or failure of this pivot will depend on how real the added value ends up being in practice, not just in marketing slides.
If I were you, I wouldn’t write off Game Pass entirely — but I’d treat it like every other subscription: evaluate whether I’m getting enough for what I pay.
Let me know if you want me to rewrite this in a shorter or more aggressive tone, or break it down into parts (for social posts, newsletter, etc.).








